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Monday, 26 May 2014

APPLE IPHONE 6 SPECS CONFIRMED

                 APPLE IPHONE 6 SPECS CONFIRMED


Availlable networks :2G,3G,4G
SIM :NANO-SIM
Dimensions :137.5 x 67 x 7 mm
Weight :154 gm
Finger print touch ID:- 500 dpi pixel density fingerprint sensor (Touch ID)
Screen Type :LED-backlit IPS LCD, capacitive touchscreen, 16M colors
Size : 4.7 inches (~416 ppi pixel density) Inch
resolution :960 x 1704 pixels
Pixel density :Approx.416 PPI
Internal Memory :16/32/64/128 GB
RAM :2 GB
SD card support :NO
GPRS : Class A
Bluetooth:V.4.0
USB :Micro USB V.2.0
CAMERA:
Primary :12.1MP ( pixels, autofocus)
Features:Simultaneous video and image recording, touch focus, geo-tagging, face detection, HDR panorama, HDR photo
Video:Yes, 1080p@60fps, video stabilization
Secondary:2.1 MP
FEATURES:
OS: iOS 8
Chipset : Apple A8
CPU : Quad-core
GPU : 


Colour available : Space Gray, White/Silver, Gold

Battery:
LI-ION-1800 mah NOn-removable

LG optimus G3 OFFICIAL SPECS Confirmed by LG

      LG optimus G3 OFFICIAL SPECS Confirmed by LG


Availlable networks :2G,3G,4G
SIM :MICRO - SIM
Dimensions :146.3 x 74.6 x 8.9 mm
Weight :160 gm
Screen Type :True HD-IPS + LCD capacitive touchscreen, 16M colors with Corning Gorilla Glass 3
Size : 5.5 inches (~534 ppi pixel density) Inch
resolution :1440 x 2560, pixels
Pixel density :Approx.534 PPI
Internal Memory :16 and 32 GB
RAM :2 and 3 GB
SD card support upto :128 GB
GPRS : Class A
Bluetooth:V.4.0
USB :Micro USB V.3.0
CAMERA:
Primary :13 MP ( 4160 x 3120 pixels, autofocus)
Features:optical image stabilization, dual-LED flash,Simultaneous video and image recording, geo-tagging, face detection, HDR
Video:Yes, 2160p@30fps, 1080p@60fps, HDR, stereo sound rec., video stabilization
Secondary:Yes, 2.1 MP, 1080p@30fps
FEATURES:
OS: Android OS, v4.4.2 (KitKat)
Chipset : Qualcomm MSM8975AC Snapdragon 801
CPU : Quad-core 2.26 GHz Krait 400
GPU : Adreno 330


Colour available : Black, White, Gold

Battery:
Li-Ion 3000 mAh battery



                                                             -Keep visiting my blog for more tech updates

Saturday, 8 March 2014

Micromax canvas knight specs

                          MICROMAX CANVAS KNIGHT





Availlable networks :2G,3G
SIM :DUAL-SIM
Dimensions : not yet announced
Weight :not yet announced
Screen Type :IPS LCD capacitive touchscreen, 16M colors
Size :5.0 Inch
resolution :1920X1080 pixels
Pixel density :Approx.441 PPI
Internal Memory :32 GB
RAM :2 GB
SD card support:NO
GPRS : Class A
Bluetooth: V.4.0
USB :Micro USB V.2.0
CAMERA:
Primary :13 MP (3456X4608 pixels, autofocus)
Features:Geo-tagging, touch focus, face detection
Video:Yes, 1080p@30fps
Secondary:YES 8 MP
FEATURES:
OS: Android OS, v4.2.2 (Jelly Bean)
Chipset : Mediatek MT6592T
CPU : Octa-core 2 GHz Cortex-A7
GPU : Mali-450


Colour available : BLACK,WHITE

Battery:
LI-ION-2350 mah
Stand by-175h
Talktime-7.5h
Best price-329$ or 19999 Indian Rupees

Thursday, 20 February 2014

ACER LIQUID Z4 specs

                                        LIQUID Z4 SPECS

                                                                                   -Acer launches it's new smartphone in to their wide range of smart phone family.It packs some impressive specs so let us have a look at them:-

Availlable networks :2G,3G
SIM :MICRO-SIM
Dimensions : 9.7 mm thickness
Weight :130 gm
Screen Type :TFT capacitive touchscreen
Size :4.0 Inch
resolution :480X800 pixels
Pixel density :Approx.233 PPI
Internal Memory :4 GB
RAM :512 MB
SD card support upto :32 GB
GPRS : YES
Bluetooth: V.4.0
USB :Micro USB V.2.0
CAMERA:
Primary :5 MP (2592X1944 pixels, autofocus)
Video:YES
Secondary:NO
FEATURES:
OS: Android OS, v4.2.2 (Jelly Bean)
CPU : Dual-core 1.3 GHz

Colour available : Black/White

NOKIA LUMIA ICON specs

                                 LUMIA ICON SPECS

                                                                    -Nokia had launched their new high end smartphone the lumia icon which packs some pretty impressive specs ,So let us have a look at them:

Availlable networks :2G,3G,4G
SIM :NANO-SIM
Dimensions :137 x 71 x 9.8 mm
Weight :167 gm
Screen Type :AMOLED capacitive touchscreen, 16M colors with Corning Gorilla Glass 3
Size :5.0 Inch
resolution :1920X1080 pixels
Pixel density :Approx.441 PPI
Internal Memory :32 GB
RAM :2 GB
SD card support : NO
GPRS : Class A
Bluetooth: V.4.0
USB :Micro USB V.2.0
CAMERA:
Primary :20 MP ( pixels, autofocus)
Features:1/2.5'' sensor size, PureView technology, dual capture, geo-tagging, face detection, panorama
Video:Yes, 1080p@30fps, video light, stereo sound rec.
Secondary:Yes, 1.2 MP, 720p
FEATURES:
OS: Microsoft Windows Phone 8 Black
Chipset : Qualcomm Snapdragon 800
CPU : Quad-core 2.2 GHz Krait 400
GPU : Adreno 330


Colour available : Black, White

Battery:
LI-ION-2420 mah
Stand by-2G/3G-432h
Talktime- upto 16h
Music-75h

Wednesday, 19 February 2014

How to create a love meter

                                      LOVE METER


                                                  -Here I'am going to show you how to create a love meter,So let us have a look at the coding



#include<cstdlib>
#include <iostream>
#include <string>
#include <sstream>
using namespace std;
int main ()
{
char ans;
do {
system("CLS");
system("TITLE Lovemeter By charan zack");
string firstname, secondname, again;
cout <<"Welcome to lovemeter by charan zack\n";
cout << "Please enter first name: \n";
getline (cin, firstname);
cout << "Please enter second name: \n";
getline (cin, secondname);
float a=firstname.length();
float b=secondname.length();
float c=a + b;
float p= (a/c)*100 ;
cout << firstname  <<" loves "<< secondname << p << " percent\n";
cout <<"Do you want to calculate love again? (y/n) : ";
cin >>ans;
}
while((ans !='N')&&(ans !='n'));
return 0;
}

How to create a windows application

        HOW TO CREATE A WINDOWS APP IN C++

                                         -First point is ti get a compiler,I personally recommend dev-c++ but you can use any one now to create a windows application by using c++ compiler go through  the following steps





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    2
    After installing DEV-CPP, open it. You will be presented with a window with a text area where you will write your source code.
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    Get ready to write a program to display text in a textbox. Before you begin writing the source, keep in mind that Win32 applications don't behave in the same way as other languages, such as JAVA.
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    In the main screen of DEV-CPP, go to File -> New -> Project. You will be presented with another screen. Choose the little picture which says "Windows Application" and set the language as "C", not "C++." At the text box where it says "Name", enter "SimpleProgram." Now, DEV-CPP will ask you where you wish to save it. Save the file in any directory, but just be sure to remember it. As soon as you are done with that, you will be presented with a template on the source screen. Do Ctrl+A and then Backspace. The reason we are doing this is so that we can begin anew.
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    At the begin of your source, type "#include <windows.h>" (without the quotes). This includes the windows library so that you can make an application. Directly beneath that, write: #include "resource.h" And then type: const char g_szClassName[] = "myWindowClass";
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    Write one method to handle all the messages and write another method where we will handle the messages from the resources. Don't worry if this is confusing. It will become clear later on. Now, save your source as SimpleProg.c. We will be leaving it as is for the moment.
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    Make a Resource Script. A Resource Script is a piece of source code which defines all your controls (e.g: TextBox, Buttons, etc.) You will incorporate your Resource Script into your program and Voila! You will have a program. Writing the Resource Script isn't hard, but can be time consuming if you don't have a Visual Editor. This is because you will need to estimate the exact X and Y coordinates of the controls, etc. In your DEV-CPP main screen, go to File -> New -> Resource File. DEV-CPP will ask you "Add resource file to current Project?" Click YES. At the top of your resource script, type #include "resource.h", and also type #include <afxres.h> This takes care of all the controls.
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    8
    Make your first control: a simple menu. Type:
    IDR_THEMENU MENU
    BEGIN
    POPUP "&File"
    BEGIN
    MENUITEM "E&xit", ID_FILE_EXIT
    END
    END
    
    The "IDR_THEMENU" part defines your menu as THEMENU. You can call it whatever you want, however. The BEGIN part is self explanatory. The POPUP "&File" makes a new menu catagorey called File. The & sign allows the user of your application to type Ctrl+F on the keyboard and quickly access your menu :) The MENUITEM "E&xit", ID_FILE_EXIT adds a menuitem to the File catagorey. You must, however, define the menuitem by doing ID_FILE_EXIT.
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    9
    Now for the button part. Your button will be inside a dialog, so we must make the dialog first. Do this by typing:
    IDD_SIMPLECONTROL DIALOG 50, 50, 150, 142
    STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
    MENU IDR_THEMENU
    CAPTION "Simple Prog"
    FONT 8, "MS Sans Serif"
    BEGIN
    DEFPUSHBUTTON "Hello!", ID_HELLO, 10, 10, 40, 15
    END
    
    The IDD_SIMPLECONTROL defines your dialog. The four numbers after the word "DIALOG" determine x-pos, y-pos, width, and height of the dialog. Don't worry too much about the Style part for now. The MENU IDR_THEMENU puts our old menu into the program. The CAPTION speaks for itself as does the font. The DEFPUSHBUTTON creates our button named "Hello!" and we define it by saying ID_HELLO and give it x-pos and y-pos and width and height coordinates.
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    10
    That's it! We're done with our resource script. Only one more thing remains. We have to assign values to all the things we defined in our resource script (e.g. IDR_THEMENU, etc.) Save the resource file as SimpleProg.rc
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    11
    Go to File -> New -> Source File. Add the source file to the current project? Yes. You will be presented with a blank screen. To assign values to our defined controls, we give them numbers. It doesn't matter too much on which numbers you give your controls, but you should make them organized. For example, don't define a control by giving it a random number like 062491 or something. So type:
    #define IDR_THEMENU 100
    #define ID_FILE_EXIT 200
    #define IDD_SIMPLECONTROL 300
    #define ID_HELLO 400
    
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    12
    Save this file as resource.h Do you remember we did "#include "resource.h""? Well, this is why we did it. We needed to assign values.
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    13
    Get back to the source, our SimpleProg.c or whatever you called it. Type:
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){return DialogBox(hInstance, MAKEINTRESOURCE(IDD_SIMPLECONTROL), NULL, SimpleProc);}
    
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    14
    Don't worry too much with all the technical stuff here. Just know that this parts returns the dialog to our message handling procedure called SimpleProc.
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    15
    Type:BOOL CALLBACK SimpleProc(HWND hWndDlg, UINT Message, WPARAM wParam, LPARAM lParam){switch(Message){case WM_INITDIALOG:return TRUE;case WM_COMMAND:switch ( LOWORD (wParam) ) {case ID_HELLO:MessageBox(NULL,"Hey", "Hallo!", MB_OK)break; case ID_FILE_EXIT:EndDialog(hWndDlg, 0);break;}break;case WM_CLOSE:EndDialog(hWndDlg, 0); break; default: return FALSE;}return TRUE;}
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    This part handles the dialog messages. For example in the case ID_HELLO (our button), we make a message box saying hello. Also, in the case where we go to File and Exit, we close the window in case ID_FILE_EXIT.
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    Make sure that your SimpleProc comes before the int WINAPI WINMAIN part! This is important if you want your program to work.
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    Press F9 to compile and run your program!